A new blogpost has arrived. This time, we talk about the new converter and how it reads data from the Age of Empires
In our previous blogpost series about the openage modding API, we outlined how AoE-like gameplay mechanics will be implemented in openage and how they are modeled in our dedicated database language
nyan. However, one issue with creating a new modding interface from the ground up is that we cannot directly use the data files from the original games. We have to convert them to our own logic and formats for them to work with the openage engine. This process is what this new blogpost series will be about.
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